Robocop: Roulette 2 (January 1994)
Twenty-four pages of story and nothing really happens. I mean, clearly, things happen. There’s a fight, there’s an argument with the dumb detective, there’s Robocop’s girlfriend–she’s not his girlfriend but whatever (Byrd draws her middle aged, clearly not basing her off the very young Jill Hennessy who played her in the movie), there’s a surprise at the end, there are callbacks to previous Dark Horse titles.
There’s just no content. Robocop is, in the Dark Horse comics, a boring character. He’s outlived his usefulness, dramatically, and it’s just a mess. He doesn’t fight crime anymore, he fights the limited series’s villains, which just makes him a cartoon, cookie cutter superhero.
There’s got to be something I like about it….
I guess the design work on the bad robot is pretty well done. It looks a little like the Robocop 2 in the movie, but it’s still different enough.
Writer, John Arcudi; penciller, Mitch Byrd; inker, Brian Garvey; colorist, Jim Sinclair; letterer, Pat Brosseau; editor, Jennie Bricker; publisher, Dark Horse Comics.