Daily Archives: 23 January 2011

Dark Horse Presents 124 (August 1997)

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It’s a strange issue.

First is Seagle and Rouleau’s take on Predator, which might be the most harmless Predator story ever. Three boys camping out in one’s backyard go into the nearby swamp and see a Predator. Rouleau’s art is charming, the writing’s decent… still, it’s a Predator story. It can only be so good.

Then Lewis has a long story about two adopted kids and their tragic misadventures. The root of the problem is their choice in gifts at their first Christmas after being adopted. Lewis’s cartooning does well, but his writing is the real success. He manages to cover three years in a short story, getting in everything important to the characters. It’s an excellent piece of work.

Pander and Zero Boy bring Jack Zero closer to the end. It’s good, with an emphasis on Jack’s friendship with his married love interest’s daughter. Just hope it finishes well.

CREDITS

Predator, Bump in the Night; story by Steven T. Seagle and Duncan Rouleau; pencils by Rouleau; inks by Jim Royal; lettering by Sean Konot. Outside, Inside (A Constructive Tragedy); story and art by Jon Lewis; lettering by Dave Cooper. Jack Zero, Part Four; story by Arnold Pander and Zero Boy; art by Pander; lettered by John Costanza. Edited by Bob Schreck and Jamie S. Rich.

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Dark Horse Presents 123 (July 1997)

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Imago‘s finish opens the issue. Arcudi might have needed more time–this installment just gives up, admitting the concept was more interesting than the execution. O’Connell’s art is okay. His faces aren’t distinct enough, but it’s fine for a short story.

Nixey continues the issue’s lackluster vibe with Trout‘s conclusion. In it, Trout (the character) gets his big moment. Except Nixey hadn’t been building toward it except in this installment, so it sort of misfires. Nixey was best when he brought the questing aspect to the story. Without it, like here–an all-action installment–Trout has some good artwork and design, but nothing compelling about it.

Jack Zero reverses the issue’s negative tide a little. It’s got a problematic end, but Zero Boy and Pander do come up with a fantastic resolution to Jack’s trip to the west. Better, they continue coming up with unexpected developments. It’s fine work.

CREDITS

Imago, Part Two; story by John Arcudi; art by Brian O’Connell; lettering by Sean Konot. Trout, Nicky Nicky Nine Doors, Part Five; story and art by Troy Nixey. Jack Zero, Part Three; story by Arnold Pander and Zero Boy; art by Pander; lettered by John Costanza. Edited by Bob Schreck and Jamie S. Rich.

Dark Horse Presents 122 (June 1997)

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I can’t believe I’m saying it but Snejbjerg’s art messes up this Lords of Misrule. He’s unable to draw a regular person. Instead, the person appears frightening, even though he’s not supposed to be frightening. It’s an okay story–but the art, though great in most respects, doesn’t work.

Nixey’s back on track with Trout, at least as far as the art is concerned. He sort of hurries through this installment, which takes a lot of the charm out of it. I expected him to have a big world for Trout; instead, it’s very constricted.

Jack Zero has another good installment from Zero Boy and Pander–it’s very successful as a Western, a genre I’m not used to reading in comics. The ending is a little ominous though.

Arcudi and O’Connell’s Imago is a Batman and Robin analogue where Robin lets Batman die because he’s an overbearing pain. Mildly interesting.

CREDITS

The Lords of Misrule, Part Three; story by John Tomlinson; art by Peter Snejbjerg; lettering by Annie Parkhouse; edited by Ian R. Stude. Trout, Nicky Nicky Nine Doors, Part Four; story and art by Troy Nixey. Jack Zero, Part Two; story by Arnold Pander and Zero Boy; art by Pander; lettered by John Costanza. Imago, Part One; story by John Arcudi; art by Brian O’Connell; lettering by Sean Konot. Edited by Bob Schreck and Jamie S. Rich.