Graham does something interesting here–he gives John Prophet a nemesis, but doesn’t dwell on that relationship except a quick reference. Graham charts Prophet’s progress in the narration boxes, marking each day. Occasionally, it makes Prophet feel a lot fuller. Graham never quite encourages the reader to imagine what’s been going on between issues, but it’s always clear something did.
Probably something gross, even though Graham and Roy continue their lack of grossness this issue. The worst it gets here is a dismembered arm.
A dismembered arm isn’t much in the world of Prophet.
One strange thing about Graham’s approach to a future story is the lack of references to modern-day settings. Prophet has to climb an impossibly tall mountain and Graham avoids implying its anything extant in the reader’s modern Earth. It’s a nice, mature move.
initiate, from Frank Teran, backups the feature. Nice art but measly story.
Prophet; writers, Brandon Graham and Simon Roy; artist, Roy; colorist, Richard Ballermann; letterer, Ed Brisson; editor, Eric Stephenson. initiate, Part One; writer, artist, colorist and letterer, Frank Teran. Publisher, Image Comics.