Category Archives: Robocop

Robocop 1 (January 2010)

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I think Dynamite has succeeded where Marvel, Dark Horse and Avatar have failed… they’ve made the worst Robocop comic ever. Given a relatively free slate, Dynamite has come up with a setting for their Robocop sequel no one even slightly competent might have expected. If I remember right, the TV show had better ideas.

Most of the Robocop staples (from the first film) make an appearance. But writer Rob Williams seems like he’s going through a checklist, not actually incorporating the elements into the story.

I’ve been reading Dynamite’s Ennis books and some of their other stuff, so I guess I’ve expected some kind of competency from them, if not quality. Robocop has cured me of that misconception.

And if they’re going to do a big flashy action comic, maybe they could bring someone in to ink Fabiano Neves competently. It looks like they’re Photoshop darkening his pencils then coloring.

CREDITS

Revolution, Part One; writer, Rob Williams; artist, Fabiano Neves; colorist, Diogo Nascimento; letterer, Simon Bowland; editor, Joseph Rybandt; publisher, Dynamite Entertainment.

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Robocop 23 (January 1992)

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Yeah, it’s awful.

Lewis doesn’t appear in the issue. Robocop doesn’t go to Detroit. The entire issue, for him, is set on an Aztec pyramid; something along those lines.

Robocop spends most of the issue talking about what it means to be Robocop.

What I find most amusing about the comic is how everything Furman worked on–this intricate frame job, Lewis’s romantic interest in Robocop, even the development of a more recognizable police force–gets flushed here for a really lame comic book.

Worse, Robocop’s out of helmet for most of the comic so Sullivan’s art on him is weak.

I realize Marvel could have cared less–they didn’t renew the license, I’m guessing–but… wow. It’s an awful comic book. Anyone involved with the writing and editing with any shame should have used a pseudonym.

Even after all these issues, this one’s utter lack of quality surprises me.

CREDITS

Beyond the Law, Part 3; writer, Simon Furman; artist, Lee Sullivan; colorist, Gregory Wright; letterer, Ken Lopez; editor, Rob Tokar; publisher, Marvel Comics.

Robocop 22 (December 1991)

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Furman can’t wrap up the comic in an issue, which is what Marvel’s Robocop has left so he’s undoubtedly going to leave some things hanging. Or he’s going to force it all into one issue, which is going to be a disaster.

The series is wrapping up to be incredibly silly. When Marvel got rid of Grant, who brought the series into a more realized future, and brought in Furman to eighty-six those futuristic elements… well, I don’t know what artistic possibilities Robocop had, but it at least read well.

Furman more fully utilizes the licensed property elements (more characters from the movies), but not to any successful end. He’s running the series off a cliff out of sheer incompetence (though I think some of these decisions must be editorial, they’re too stupid not to be).

Again, some lovely Sullivan art and some fine human potential. Furman wastes both.

CREDITS

Beyond the Law, Part 2; writer, Simon Furman; artist, Lee Sullivan; colorist, Gregory Wright; letterer, Ken Lopez; editor, Rob Tokar; publisher, Marvel Comics.

Robocop 21 (November 1991)

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So when the series started Robocop 2 hadn’t been released and the Old Man was still a good guy. Now he’s a bad guy. But still not as bad as he was in Robocop 2. This issue ends with him manipulating Robocop into assassinating a foreign dictator.

Meanwhile, Robocop’s cracking heads (but not enough to really find his wife and kid) and the cops are under assault and Robocop’s abandoned them in general and Lewis in particular. I don’t see Lewis’s crush working out for her here.

Sullivan’s back, inking himself and Robocop looks great. Sullivan spends a lot of time on him, making him look good. He doesn’t spend anywhere near as much time on the regular people, which is a problem.

Furman packs the issue with newscasts and details about the foreign dictator and it’s a bunch of fluff. He’s pretending to have layered this story but didn’t.

CREDITS

Beyond the Law, Part 1; writer, Simon Furman; artist, Lee Sullivan; colorist, Gregory Wright; letterer, Ken Lopez; editor, Rob Tokar; publisher, Marvel Comics.

Robocop 20 (October 1991)

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Who is Andrew Wildman and why has he ruined my Robocop? Regardless of Sullivan relatively slipping, this guy is a joke. His faces are pure amateur. I suppose his figures are a little better.

This issue is a waste of time, but kind of shouldn’t be. It’s a continuation of the previous one–Robocop’s wife and child have been kidnapped, Lewis wants to tell him “how she feels”–but there’s nothing but recaps of those items. It’s all a bridge, but it’s a bridge with its own events going on.

There’s some group of rich guys plotting murders or something. It’s not really important. What’s important is Robocop turning off the robot parts and trying it human.

Under a better writer, it’d be a fantastic issue, because the things Furman’s talking about are interesting, the things he’s investigating.

He’s just not a writer who can make it work in Robocop.

CREDITS

The Cutting Edge; writer, Simon Furman; artist, Andrew Wildman; colorist, Gregory Wright; letterer, Ken Lopez; editor, Rob Tokar; publisher, Marvel Comics.

Robocop 19 (September 1991)

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So we finally get Lewis and Robocop about the suck face and it turns out it’s a stupid brainwashing thing? Or, worse, we don’t even find out if it’s a stupid brainwashing thing. It’s never followed up on, instead Furman has Robocop’s human mind battle his computer mind in a scene straight out of Superman III (with some Empire Strikes Back visuals–Luke in Vader’s helmet–thrown in).

It’s Sullivan inking himself again, which runs hot and cold. The art’s nowhere near as strong as when Kim DeMulder inked him on the first ten or twelve issues. It’s okay, but it’s not great like it was. It doesn’t matter much, since Furman’s a boring writer. He’s mildly competent–he knows to have the police sergeant reflect once the brainwashing is over–but there’s nothing particularly striking about it.

Oh, wait. No, he sucks… I forgot all about the super-villainess.

CREDITS

Mind Bomb, Part 2; writer, Simon Furman; artist, Lee Sullivan; colorist, Gregory Wright; letterer, Ken Lopez; editor, Rob Tokar; publisher, Marvel Comics.

Robocop: Roulette 4 (March 1994)

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Dark Horse’s Robocop ends here. Finally.

It’s not a bad issue, definitely the best in this series and probably overall (the competition isn’t particularly steep, however). It helps Jeff Butler handles some of the art chores. I don’t know who he is or what else he’s done, but he’s better than Byrd.

There’s some unintentionally funny moments here, especially when they rip off a scene from Robocop 2.

A brief post-mortem on Dark Horse’s Robocop, since there’s nothing else to say about the comic book (it’s bad, but not godawful):

There’s no continuity. Just a general reference to the movies, especially the third one, but nothing to really tie the series together. There are these evil rich white men who control all the bad things (oh, is it just me or is the only real black character in the comic–set in Detroit–a criminal?), but it goes nowhere.

CREDITS

Writer, John Arcudi; pencillers, Mitch Byrd and Jeff Butler; inker, Brian Garvey; colorist, Jim Sinclair; letterer, Pat Brosseau; editor, Jennie Bricker; publisher, Dark Horse Comics.

Robocop 18 (August 1991)

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Furman goes episodic here. I mean, TV episodic, maybe the five minutes before the opening titles role. It’s all about cops going crazy and whatever it is driving them crazy also effects Robocop so there’s a cliffhanger with him about to shoot a bunch of people.

Sullivan inks himself here, which is an improvement over the latest issues, but is a mixed bag. Some of his faces don’t look very good (a definite improvement, just not as strong as when the series started), but there’s a lot of great detail. I don’t think I’ve ever seen Robocop look so good, for example.

What’s striking about the issue is the lame and unrealistic characterizations. Cop going psychotic–only Robocop reacts to serve the public, other cops want to defend psycho cop.

Oh, the villain–her name’s Lot’s Wife. Furman deserves a special place in the Comic Writer’s Penitentiary for that one.

CREDITS

Mind Bomb, Part 1; writer, Simon Furman; artist, Lee Sullivan; colorist, Gregory Wright; letterer, Ken Lopez; editor, Rob Tokar; publisher, Marvel Comics.

Robocop: Roulette 3 (February 1994)

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Byrd’s art is pretty awful, but it’s a surprisingly okay issue. Even taking all the stupidity into account, Arcudi does manage a couple all right moments here, like when Robocop goes back to the scene of his own murder.

There’s also a lot of cop talk, not related to Robocop, and it passes the panels. It’s not exactly filler, just more of Arcudi doing whatever he can to avoid making Robocop the protagonist in his own comic (which isn’t bad, necessarily, the first Robocop spent a lot of time with other characters–except they were interesting, Arcudi’s are not).

Maybe the time between reading the previous issue and this one has something to do with it. They certainly weren’t written “for the trade,” so a delay–just to let the brain cells regrow–is a must.

Still, shame they can’t do anything with Robocop; it’s a waste of a license.

CREDITS

Writer, John Arcudi; penciller, Mitch Byrd; inker, Brian Garvey; colorist, Jim Sinclair; letterer, Pat Brosseau; editor, Jennie Bricker; publisher, Dark Horse Comics.

Robocop 17 (July 1991)

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Egads that’s bad.

I was all set to say nice things about the art, but then Candelario’s inks made that one impossible.

It’s a terribly written comic book. Besides having a really stupid plot, it’s just got the most atrocious dialogue imaginable.

As a sequel to Robocop 2, it’s somewhat interesting–and it does flesh out Lewis’s character more than the movies ever did, giving her a gambling addict ex-husband, which seems really weak for her character and not anything one would believe in anything but a licensed comic book. I think whoever oversaw Marvel’s treatment of the characters napped through this script review (at the time, I think Orion was going out of business, so maybe the liaison was busy).

It’s a painfully bad comic book, worse than any of the previous ones in fact. It might be the worst issue overall.

I really miss Alan Grant’s writing.

CREDITS

Private Lives; writer, Simon Furman; penciller, Lee Sullivan; inker, Harry Candelario; colorist, Gregory Wright; letterer, Ken Lopez; editor, Rob Tokar; publisher, Marvel Comics.

Robocop: Roulette 2 (January 1994)

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Twenty-four pages of story and nothing really happens. I mean, clearly, things happen. There’s a fight, there’s an argument with the dumb detective, there’s Robocop’s girlfriend–she’s not his girlfriend but whatever (Byrd draws her middle aged, clearly not basing her off the very young Jill Hennessy who played her in the movie), there’s a surprise at the end, there are callbacks to previous Dark Horse titles.

There’s just no content. Robocop is, in the Dark Horse comics, a boring character. He’s outlived his usefulness, dramatically, and it’s just a mess. He doesn’t fight crime anymore, he fights the limited series’s villains, which just makes him a cartoon, cookie cutter superhero.

There’s got to be something I like about it….

I guess the design work on the bad robot is pretty well done. It looks a little like the Robocop 2 in the movie, but it’s still different enough.

CREDITS

Writer, John Arcudi; penciller, Mitch Byrd; inker, Brian Garvey; colorist, Jim Sinclair; letterer, Pat Brosseau; editor, Jennie Bricker; publisher, Dark Horse Comics.

Robocop 16 (June 1991)

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Wow, what an issue. The villain has a TV for a head. Luckily, Robocop kills him without thinking much about it and so there won’t be any further appearances by… oh, right, Furman doesn’t even give him a name. Umm… Mr. TV Head.

And then there’s the really stupid part where Furman decides “The Old Man” from the movies doesn’t have a real name, which is maybe the most asinine thing I’ve ever heard. Or if he does have a real name, he doesn’t remember it… right….

The issue’s content–television shows beamed directly into the viewers’ minds–reminds a little of Batman Forever. It’s the first time Furman’s concepts have predated the more known pop culture items. Grant usually had one such item an issue. I guess Furman wasn’t as innovative.

It’s not a terrible comic–art’s pretty weak, but not incompetent–just useless; hard to stay conscious during.

CREDITS

TV Crimes; writer, Simon Furman; penciller, Andrew Wildman; inker, Danny Bulanadi; colorist, Gregory Wright; letterer, Ken Lopez; editor, Rob Tokar; publisher, Marvel Comics.

Robocop: Roulette 1 (December 1993)

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Robocop goes up against the I.R.S.? Who can win? So far, with Mitch Byrd’s artwork looking like the McFarlene school of everything having lines being a far cry above the other series from the publisher, Roulette is the best. It’s not promising, because it’s still set in the stupid post-Robocop 3 continuity where Dark Horse apparently tried to set up the ground situation and made a silly mess. Not to mention having Robocop barely in the comic and his annoying lab tech around again….

There is the whole Robocop vs. ignorant detective, something no one’s ever explored–where is Robocop in the police hierarchy–but it’s dimly handled. Arcudi does a decent enough job with the action and the dialogue even, but his scenarios and plotting (scenarios, especially) are lame-brained.

It’s only four issues though and it does read fast. Except the I.R.S. nonsense, which is just painful.

CREDITS

Writer, John Arcudi; penciller, Mitch Byrd; inker, Brian Garvey; colorist, Jim Sinclair; letterer, Pat Brosseau; editor, Jennie Bricker; publisher, Dark Horse Comics.

Robocop 15 (May 1991)

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It’s not a terrible issue. So far it’s probably Furman’s best, only because it’s an all-action issue. The inking is a little better this time too. Maybe it’s the lack of thought balloons for Robocop. Robocop thinking kind of ruins it, at least the way Furman writes his thinking.

It’s not particularly clear but it reads like evil triumphs over good here, that the corporate bad guys get away unpunished. It’s hard to say. Furman uses a news story to wrap up the issue (much like Marvel’s adaptation of the first movie does) and the whole thing–the three parter this finishes–feels like a tv pilot. It pretends to be gritty, but it’s really super positive and smiley.

Sullivan has some nice work, visible through the mediocre inks and the plotting makes it more readable than usual.

It’s a more tolerable read than usual, if still absent merit.

CREDITS

Ashes!; writer, Simon Furman; penciller, Lee Sullivan; inker, Harry Candelario; colorist, Gregory Wright; letterer, Ken Lopez; editors, Bobbie Chase and Rob Tokar; publisher, Marvel Comics.