Category Archives: Radical

Hotwire: Deep Cut 3 (January 2011)

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Pugh really needed some more space.

But first, I want to talk about the art a little.

Pugh has some really stunning panels this issue, even better than usual. There’s a lot of action and it’s all very well executed, but there are these occasional, amazing panels. It’s like he knew he didn’t have enough space and used particular panels to slow down the reader’s pace.

Because he doesn’t have enough space, Pugh does something rather annoying. He changes the point of view towards the end of the issue. Alice starts narrating about six pages from the end. It’s understandable why he does it (as the issue progresses, it becomes increasingly clear he needed either another issue or another ten pages) and it’s a solution. It’s not a particularly good one.

Luckily, Alice is such a strong character it’d be hard to go wrong; Pugh doesn’t.

It’s cramped, but lovely.

CREDITS

Everyone Gets A Medal; writer, artist, colorist and letterer, Steve Pugh; editor, Marie Javins; publisher, Radical Comics.

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Time Bomb 3 (December 2010)

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Well, if anything, this issue of Time Bomb does feature Gulacy’s best two panels in the last… five years? I’m trying to remember the last time anything he did wowed me. It’s been a long time, but there are a couple close-ups here… it’s just beautiful art. It got me looking at the rest of his design and his panel layouts still have some imagination. They just don’t have finishing.

Otherwise, it’s a pretty uneventful final issue. It’s an all action issue. The series started out high concept but it’s not anymore. Palmiotti and Gray are so low on ideas, they spend most of their dialogue making fun of Germans. None of it’s funny or even imaginative. It’s like they Googled German jokes and inserted them into the script. The Leni Riefenstahl reference is particularly bad.

Oh, and they resurrect Hitler for some reason.

Still, it could’ve been worse.

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Paul Gulacy; colorist, Rain Beredo; letterer, John J. Hill; editor, Rob Levin; publisher, Radical Comics.

Hotwire: Deep Cut 2 (October 2010)

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Pugh has some pacing issues but I think the big problem is… three issues isn’t enough Hotwire. He’s moving the series toward a close–and he’s doing an admirable job fitting a lot in (whether it’s Alice being well-liked or the stuff between the ghost soldier and the zombie)–but it’s clear he knows the end is near.

It’s like he had enough story for four issues, then had to fit it into three issues. As the only comic with any artistic integrity Radical has ever published, it’s horrifying Hotwire gets the shaft here.

The artwork is beautiful, but it’s really about how he defines his character. The three panels where Alice talks to her belligerent artificially intelligent teddy bear is better than anything I’ve read in a while.

Even with the rapid pace, the ending is sublime. Somehow Pugh has made Alice’s condescending attitude towards everything rather comforting.

CREDITS

My Name is Bertus; writer, artist, colorist and letterer, Steve Pugh; editor, Marie Javins; publisher, Radical Comics.

Time Bomb 2 (September 2010)

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Unfortunately for the reader, Palmiotti and Gray do something incredibly strange here–they make the issue nearly unapproachable to someone who hasn’t just read the previous issue. I guess there are a couple paragraphs recapping the first issue, but who reads those? I certainly can’t be expecting to hunt it down on the back of the cover either.

Some of the problem is the indistinguishable Gulacy faces. Everyone looks the same, especially in their Nazi outfits. Even the black guy’s often indistinguishable, due to the issue’s the coloring scheme–it’s easier to tell him from the others based on his goatee.

Otherwise, the comic’s pretty fun. It’s a bunch of time traveling Nazi hunters–Palmiotti and Gray don’t do the usual and make the sole sympathetic German–all of them are evil here–and it’s decently plotted. As well as an okay television mini-series anyway.

Some awful dialogue though.

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; artist, Paul Gulacy; colorist, Rain Beredo; letterer, John J. Hill; editor, Rob Levin; publisher, Radical Comics.

The Last Days of American Crime 3 (August 2010)

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The art is a wreck. I can’t believe anyone looked at the pages for the first issue and the ones for this issue and thought they were acceptable.

On the plus, Remender is less awful. He’s still writing a movie pitch for Mickey Rourke, right down to an intricate heist sequence, but at least he’s stopped with the terrible dialogue. He does do the James Bond villain scene, where the bad guy would get away if he didn’t reveal his master plan.

It’s hard to be disinterested, since the shoddy artwork has my bile rising. It’s so unfinished, I can’t believe Tocchini would even want his name on it.

The ending is somewhat successful too. I can see it working in the movie, for example, though I don’t know who they’re going to cast opposite Mickey Rourke. The female character, just because Remender’s writing is so lame, is rather complex.

CREDITS

Writer, Rick Remender; artist and colorist, Greg Tocchini; letterer, Rus Wooton; editor, Luis Reyes; publisher, Radical Comics.

The Last Days of American Crime 2 (April 2010)

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Wow.

Tocchini’s art takes a major dive this issue. Most of it looks like he had some sketches and they colored them and called them good. It’s so bad I forgot the beginning of the issue actually looked good.

I don’t think I’ve read Remender before. Going to take a lot to convince me to read him again. This issue is awful on three fronts.

First, Remender uses racial ephitats to shock the reader. It’s a really cheap device and suggests he thinks he’s the Quentin Tarantino of comics but doesn’t understand Tarantino.

Second, the dialogue’s affected–more wannabe Tarantino–to the point it’s unintelligible. There’s no point in figuring out what it means.

Third, unlike Tarantino, Remender likes to make everyone a killing machine. It’s cheap and comes off as absurd and unrealistic in a book absurdly trying for realism. Or Remender’s brand of it.

Mickey Rourke will not be impressed.

CREDITS

Writer, Rick Remender; artist and colorist, Greg Tocchini; letterer, Rus Wooton; editor, Luis Reyes; publisher, Radical Comics.

The Last Days of American Crime 1 (December 2009)

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Since I already knew I’d like the Greg Tocchini artwork–I hope the future issues have some more color; this issue is mostly set in dark streets and the brighter stuff is just so lush, I want more of it–The Last Days of American Crime otherwise mostly just showcased the benefits to the sixty-four page format.

Now, I’m not an advocate of it, don’t get me wrong, but if this comic had been a limited series of regular length, each issue would have been a constant frustration. With sixty-four pages, Remember pretty much gets a solid installment done. He achieves a full three act narrative, something most regular-sized comics don’t bother doing anymore.

Whether it’s a good three act narrative is something else.

It’s decent, definitely readable.

I’m holding off judgment for now.

It reads like they’re trying to sell it as a movie to Mickey Rourke; I like Mickey Rourke.

CREDITS

Writer, Rick Remender; artist and colorist, Greg Tocchini; letterer, Rus Wooton; editor, Luis Reyes; publisher, Radical Comics.

After Dark 1 (July 2010)

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Wesley Snipes helped create After Dark. There’s no mention of if he did it before or after debtor’s prison. I imagine if the comic had a tax evader as a character, it might be a lot more interesting. The story, if I can figure it out, is about an atmosphere destroyed earth with no real sunlight (Snipes apparently saw the Matrix) and the people in power decide to send a mission out to find a cultural icon to inspire the masses. Unfortunately, it’s not Elvis.

A really lame team assembles and there’s eventually some dramatics, et cetera.

It’s basically like every other lame sci-fi story. I read it because of Peter Milligan, who doesn’t necessary do crappy work for hire. His writing here is terrible, so I guess you’ll have to trust me on that last statement.

There’s not much he can do with this awful, unintelligible art.

Simply dreadful.

CREDITS

Writer, Peter Milligan; pencillers, Sara Biddle and Jeff Nentrup; inker and colorist, Nentrup; letterer, Clayton Cowles; editor, Renae Geerlings; publisher, Radical Comics.

Time Bomb 1 (July 2010)

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Holy cow, what a fun comic book. I think I might like this one more than any other Gray and Palmiotti book I’ve ever read. It plays like a big budget TV miniseries from the eighties or something–time travel to stop the Nazis from destroying the world in the present (a rough description, but accurate).

Gray and Palmiotti fill it with a bunch of fake, but sort of convincing sounding, science (think Michael Crichton without the research) and they sell the whole thing.

There’s some stupid stuff–like the N.W.O. (the New World Order) being the SHIELD of the comic–when did N.W.O. stop wrestling, anyway? And the introductory character stuff doesn’t matter, because they’re spending the rest of the series in the past, fighting Nazis… so who cares?

Gulacy’s art is… well, it’s modern Gulacy and he’s almost sixty and it shows.

But it’s damned entertaining comic book.

CREDITS

Writers, Jimmy Palmiotti and Justin Gray; penciller, Paul Gulacy; inkers, Gulacy and Charles Yoakum; colorist, Rain Beredo; letterer, John J. Hill; editor, Rob Levin; publisher, Radical Comics.

Hotwire: Deep Cut 1 (July 2010)

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Hmm… I don’t like Pugh’s cliffhanger. I get the need for it, to establish the bad guys of this series as the mercenaries–not just incompetent but evil (did Pugh write this issue before or after Obama renewed Blackwater’s contract?)–but it’s not a solid ending.

The issue opens with this amazing one-page retelling of the previous series. Pugh’s artwork is so meticulous, so perfect, it’s the ideal way to enter the new series, to acclimate.

Then the series alternates its pace between action and reflection. Pugh really handles it well, given he didn’t start as a writer; his structure suggests otherwise. He manages a bunch of flashbacks, three separate present day story threads and more.

The key, and the reason the cliffhanger disappoints, is Alice. She’s such a solid lead, taking the ending away from her, even for two pages, leaves the issue unstable.

Still very good though.

CREDITS

Bad Dogs Get The Pipe Wrench; writer, artist, colorist and letterer, Steve Pugh; editor, Marie Javins; publisher, Radical Comics.

Hotwire: Requiem for the Dead 4 (August 2009)

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And I’m not so much on board for the conclusion.

Here’s an action-packed issue. Pugh has his villain revealed, who’s really just an aggrieved party and aggrieved parties make terrible villains to demonize, since their plight makes sense. But worst is how he takes the series away from Hotwire at the end and gives it to her new boss. Her new boss has been in the comic for three issues; she doesn’t need to have the conclusion.

Pugh also avoids a lot, like what’s going on in other places. It’s a third-person narrative, but close to the point of distraction (though it does oscillate between Hotwire and her partner). He never shows what’s going on with the second tier villains, the Homeland Security stand-ins. He kills lots of them, but positions them as space invaders, not human beings.

It’s a good book overall, just a problematic finale.

CREDITS

Skull Face; writer, artist, colorist and letter, Steve Pugh; editor, Dave Elliott; publisher, Radical Comics.

Hotwire: Requiem for the Dead 3 (May 2009)

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This issue is Pugh’s version of an all-action issue.

He fails, somewhat, because he’s still got a narrative going. It’s not just one huge action sequence, he takes the time to introduce characters and ideas, not to mention revealing the entire conspiracy (well, most of it) behind the comic book.

It’s a fun issue. Not sure the comic needed to be fun at this point in its run, however. I mean, it’s not entirely fun… quite a few people die and it’s generally unpleasant, but there’s a lot of fun to be found. Hotwire’s got some good lines, lots of good lines, really, as she spouts off on living and not-living alike.

Pugh’s attempts at heartfelt revelations are more problematic than not, but it doesn’t matter since he’s got Hotwire fighting skeletons possessed with evil people.

I’m confused as all hell, but enjoying the comic very, very much.

CREDITS

Deep Blue; writer, artist, colorist and letter, Steve Pugh; editor, Dave Elliott; publisher, Radical Comics.

Hotwire: Requiem for the Dead 2 (March 2009)

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Ok, some of Pugh’s dialogue panels are a little static here, but otherwise, the art’s excellent.

This issue moves the story… well, not quite along, but it reveals more of it. It certainly does do a good job expanding the supporting cast, which is an interesting move for the second issue of a four issue limited (we’re moving into the second act here and ending halfway through the whole narrative).

It gives Hotwire more people to really interact with, which provides some comic relief, since Pugh’s spending a lot of the time explaining stuff. There’s a lot of future ghost reality to process this issue and Pugh hasn’t even made things simple yet. There isn’t a bad guy yet. There’s bad stuff happening, suggestions of bad intentions, but no real villain.

Instead, it’s all very complicated–these people are bad, but not the bad guys, et cetera–and it works.

CREDITS

Dead Letters; writer, artist, colorist and letter, Steve Pugh; editor, Dave Elliott; publisher, Radical Comics.

Hotwire: Requiem for the Dead 1 (February 2009)

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A friend of mine recommended Hotwire to me and, while I trust his opinion, I didn’t really know what I was getting myself into. It’s a very stylized, painted-like (is there a term for it yet, Photoshop-painted maybe) comic and he doesn’t like photoshopping or painted comics. But Hotwire‘s not really that genre at all–if it were black and white, it’d look–as I imagine in an idealized sense–like a Marvel magazine from the 1970s. Pugh’s artwork is this luscious, emotional stuff, not at all static, not at all “painted comic” or “photoshopped comic.”

Besides the art, Pugh’s writing is strong. He sets Hotwire up as Blade Runner with ghosts (down to the Blade Runner font, but I imagine that decision wasn’t his to make) and it really does work. It’s never really “spooky,” but it’s off-putting and not comfy.

I can’t wait for more.

CREDITS

Read This First; writer, artist, colorist and letter, Steve Pugh; editor, Dave Elliott; publisher, Radical Comics.