Tag Archives: Cullen Bunn

The Sixth Gun 17 (November 2011)

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Billjohn’s back. Heck yeah.

I’ve been missing Billjohn and Bunn and Hurtt reveal he’s back in the first couple pages this issue.

This issue finishes the “Bound” arc and shows how complicated Bunn’s plotting is on The Sixth Gun. While nothing big happened–except Drake’s disappearance–the reader learns a great deal about Becky and Gord. Bunn waits until now to reveal another layer to the whole picture as well.

He’s got to have some kind of outline.

There’s more action than in the last couple issues here, with Gord fighting himself (sometimes literally) as he struggles to deal with a devil. Sorry, couldn’t resist.

And then Becky has her big moment, along with a quieter one where she discovers more powers of the Sixth Gun.

This arc gives Bunn and Hurtt a lot more toys and somehow revitalizes the series, even though it didn’t need to be.

It’s excellent.

The Sixth Gun 16 (October 2011)

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I can see now why Bunn put all the action at the beginning of this arc. It’s not about action, it’s about the calm following the action.

For example, the scenes with the most action this issue are Gord’s flashbacks. Except it’s not exciting Western action, it’s the terrible things Gord went through. And it’s all off-panel. Hurtt either shows the lead up or the results. It keeps the issue active, but calm and dreary.

Bunn also comes up with some more great flashback tools. Becky’s father is able to look in on her from the past, which provides some necessary foreshadowing, makes the issue subtly tragic.

The issue, overall, is a complete downer. Gord remembers bad things and Becky discovers bad things (and people). As usual with Sixth Gun, it’s difficult to predict where Bunn is going.

Particularly great Hurtt art at the end closes the issue well.

The Sixth Gun 15 (September 2011)

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Anything after last issue was going to be a letdown and, while this issue isn’t as strong, Bunn and Hurtt are being very deliberate and careful. They’re slowly revealing the past of Gord and Becky. The beauty of The Sixth Gun being a supernatural Western is Bunn doesn’t have to use flashbacks.

Instead, he gets to use ghosts. In Gord’s case, the haunting is a little more literal for the most of the issue. While he’s walking through his past, conjuring up people long gone, Becky is getting acclimated to the weird monks protecting her.

She’s also pining for Drake, who’s missing (but not suspected dead).

The monks live in this huge castle and I really hope Bunn explains a castle in the Old West. I don’t doubt he’d explain it well, I just really want to read it.

Hurtt’s art is calm and quiet, silently majestic.

Gun‘s reliably strong.

The Sixth Gun 14 (August 2011)

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Darn that Bunn. After his first semi-weak (for Sixth Gun) issue I can remember, he comes back with an utterly outstanding one.

This issue concentrates entirely on the life of the giant mummy, who either is going to be a new major character or Bunn is just flexing his writing skills. It’s a Western gothic; fill-in artist Tyler Crook nails it. While Sixth Gun usually has a lot of horror elements, this story is far more visually disturbing. And the disturbing stuff isn’t even the horror content.

Sixth Gun is a tragedy and this issue really showcases it. The humanity Crook brings to the protagonist’s face, physically twisted and internally determined, is some of the series’s better art–no slight against awesome regular artist Brian Hurtt.

A negative person might point out the issue delays resolving the cliffhanger.

But why be negative about such a great comic book.

The Sixth Gun 13 (July 2011)

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The issue ends with a very peculiar turn of events. So much so the issue feels incomplete, like Bunn forgot to resolve something. He changes up Sixth Gun’s status quo in the second issue of an arc… it just feels funny.

The issue’s pacing is also funny. It’s an all-action issue (but none of those awesome Hurtt double page action spreads), with the protagonists literally putting the brakes on everything at the finish.

The great big mummy (he’s actually not so much big as super tall) proves an interesting foil for the issue, even though he doesn’t have any real dialogue. It’s a strange presence in the already strange situation of zombie cowboys after the protagonist.

Bunn’s got the tone right, Hurtt’s got the art right, but something’s missing. The cliffhanger is too quiet, too soft… the issue really needs some bite.

It’s technically excellent… but, again, something’s missing.

The Sixth Gun 12 (June 2011)

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Is there anything not to love about this comic book? I mean, it ends with this beautifully paced reveal of the big villain–and I quote–a “giant mummy.” In the Old West. It’s just fantastic how Bunn and Hurtt pull off these fantastical reveals and make them work perfectly.

Speaking of Hurtt, this issue features some more of those wonderful Sixth Gun double page action spreads. It’s a great approach to action sequences, though I think Hurtt doing the art makes it work.

Bunn opens the issue–the first of a new arc–with a little recap, something Gun hasn’t had before. He works it nicely into the story, giving the issue a gradual start. Things get disturbing pretty fast, though Gun‘s handling of the supernatural is always somewhat genial.

If the book were too disturbing, it would overshadow the Western feel.

It’s truly an exemplar comic book.

The Sixth Gun 11 (April 2011)

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Bunn has taken the reader’s expectations—or at least, Bunn’s perception of the reader’s expectations—and reversed them. It means he gets to end this issue, and its arc, in an unexpected place. Gord, who’s been sort of a seventh wheel around The Sixth Gun for a while, is apparently bowing out for a bit and Becky and Drake are off to a new adventure.

The issue itself is mostly action, with some surprises as far as plot points and guest stars. It’s all very competent, very genial and very pleasant. Even with all the supernatural stuff.

The last five issues, however, become nothing more than a transitional phase in the series. All the changes and revelations of the arc could be summed up in two paragraphs of dialogue. Hurtt’s artwork makes the series beautiful to read, but there’s not much point to the story itself.

It’s well executed padding.

The Sixth Gun 10 (March 2011)

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If Bunn feels he needs to redeem Becky in some way, he’s sure taking his time about it.

There’s some awesome looking awful stuff this issue—Hurtt reminds, more than once, of he and Bunn’s previous series, The Damned, with the supernatural elements—but also of important has to be Billjohn. Well, Billjohn the clay golem. He seems to have more to do than just stand around.

About half the issue follows Becky as she wakes up and realizes Kirby isn’t such a good guy… oh, but wait, she can’t raise her hand against him. Bunn has made her a truly boring character this arc and one hopes Drake will somehow liven her up again.

As for Drake, he spends the issue talking again. The talking is interspersed with those supernatural scenes; it’s interesting, but one can’t help feel like Bunn’s putting Drake on the back burner.

Still, it’s good.

The Sixth Gun 9 (February 2011)

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Ho hum. Bunn does the exact thing I was really hoping he wouldn’t, but he aggravates the situation by accelerating Kirby and Becky’s friendship into a sexual relationship immediately this issue.

Well, not immediately, because Gord and Drake sit around and talk about the six guns possibly being even more trouble than they imagined. Then we get to a post-coital scene with Kirby and Becky… and it occurs to me, thinking about it, Drake hasn’t seen him yet. So maybe there’s a surprise waiting for when Drake does finally see him.

The issue is mostly focused on action. Someone’s after the guns, causes some trouble for the cast. It’s a lot of great Hurtt action art, page after page of it. The art makes up for Bunn’s revelation.

I’m not exactly disappointed—it’s not a bad twist—it’s just a predictable, pointless one. I wanted more from the series.

The Sixth Gun 8 (January 2011)

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Things are still developing, but while they do, Drake gets into a bit of trouble and we get to see Hurtt do a man versus giant alligator scene. It’s a fantastic few pages from Hurtt, who’s otherwise not doing a lot of action this issue. There’s some talking and some more of those discreet little motions in panels the reader needs to heed… like I said, things are still developing.

Bunn also hasn’t quite given the reader enough information about Kirby yet. I’m hoping he’s not bad, just because it’ll make Becky seem like a fool. Their friendship is one of the other percolating elements, though Drake does find out about him this issue.

I love how Gun is never melodramatic, even with the fine New Orleans setting and so on. Bunn and Hurtt somehow manage to get through the issue without even the hint of a misstep or stumble.

The Sixth Gun 7 (December 2010)

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Twice in this issue, Hurtt and Bunn have these little actions—Becky clutching her arm, later going for the gun in her purse—and they’re silent moments in small panels. The reader needs to pay attention to The Sixth Gun, or he or she is going to miss something.

Most of this issue is just prepping for whatever’s coming next. It establishes the new ground situation for the series—Drake is drunk and solitary, Becky is waiting for him to not be either. Then come this issue’s two developments—Drake goes after something he’s had Gord looking into and Becky meets a fella. The fella is a gunfighter, but that occupation doesn’t seem as important as him being a competitor for her affections. Though Drake hasn’t declared himself.

It’s an excellent comic; Bunn and Hurtt are a great team. It’s been a while since I read Gun. I’ve missed it.

The Damned: Prodigal Sons 3 (August 2008)

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Bunn and Hurtt finish up The Damned here (for now). Apparently, Prodigal Sons was nothing but a bridging series to the next storyline, where the demons are at war once more. This series, in some ways, serves its goals—it introduces Eddie’s brother, it introduces Eddie’s parents, it explores the underworld.

It’s also a complete and utter waste of time. This issue, in particular, is pointless. It’s action scenes punctuated with hints at some further secret, undoubtedly to be revealed in a subsequent series.

The problem’s Bunn’s handling of such an inconsequential followup. Instead of just doing a nice standalone sequel, he brings in all sorts of contrived elements. I mean, the demon girl is scary—but where’s her mom? Where are the other demon girls? And how interesting is the story behind Morgan’s tattoos?

These questions may go forever unanswered, but Prodigal Sons doesn’t make me care about them.

The Damned: Prodigal Sons 2 (May 2008)

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And here’s where The Damned falls apart. The entire first series, it was implied if not directly stated people knew the demons lived among them. This issue establishes people do not. Only a select few (namely, all the humans in the first series). Why they don’t tell other people? Bunn doesn’t explain.

This issue is full of action. It’s so full of action, it’s the first time I’ve seen Hurtt get a little light on the facial details. The entire issue feels perfunctory, like Bunn and Hurtt agreed to do Prodigal Sons then realized they didn’t want to do it anymore.

What’s so funny about the issue is how little happens. Eddie travels the underworld or wherever while Morgan fights demons. Morgan doesn’t do anything else, doesn’t get a character, he just fights demons.

I remember this series being a real disappointment, but I’d forgotten just how much of one.

The Damned: Prodigal Sons 1 (April 2008)

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I’m not sure when Bunn and Hurtt came up with the idea for Prodigal Sons, but it seems like it was during the last issue of the first Damned series.

Here, Eddie’s not the protagonist. Instead, it’s his brother (Morgan, I think). And we find out Eddie was always cursed, ever since he was a little kid. Sins of the father it turns out.

Bunn’s story explores a little of Eddie’s past, but mostly it’s just one surprise after the other (the demon and Eddie’s father, the demon’s daughter eating a dove, Eddie killing himself, the singer at the club about to touch him). There’s no thought to the pacing.

There’s very little story here. The first series had all sorts of layers. This issue suggests there will be none in the sequel.

Hurtt’s art is still fantastic… even if he isn’t illustrating as engaging of a script this time.