Tag Archives: Garth Ennis

Jennifer Blood 6 (November 2011)

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Ennis’s time on Jennifer Blood does not end well. Not well at all. He doesn’t just not bring back the diary, like he promised, but he also totally changes the narrative approach.

This issue, for the most part, is a monologue from Jennifer Blood. There’s a little with the neighbor, which ends poorly as well. Ennis’s humor for the issue feels like watered down Preacher, plus watered down Punisher MAX violence.

What’s so inexplicable about Jennifer Blood is Ennis’s lack of interest in the series. He seems to have come up with the idea–the suburban housewife Frank Castle–and then immediately gave up on the series.

Baal isn’t any good on the talking heads stuff, but he could be a lot worse. I never thought I’d be saying it… but the issue’s problem isn’t the weak art, it’s Ennis.

It’s a waste of time for Ennis and the reader.

Jennifer Blood 5 (October 2011)

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Kewber Baal takes over on art. They should have just gone with a different artist each issue. It would have, hopefully, encouraged Ennis to give each issue a specific tone. Instead of what he does now… regurgitating each previous issue with less effort.

This issue gives the reader Jennifer Blood’s backstory, which includes the revelation Jennifer was the mother’s name and Jennifer Blood refers to her parents by their first names. It doesn’t fit. It’s also incredibly confusing because Ennis is all of a sudden expecting the reader to remember the bland character names he’s been using in the series.

Baal’s art is more ambitious than his talent delivers. He draws all his women the same and doesn’t know how to do transitions. Between him and the flashbacks, the issue confounds.

There’s little narration here, which Ennis comments on. Pages late, sure, but at least he woke up to notice.

Jennifer Blood 4 (September 2011)

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Marz takes over Jennifer Blood and the results are disastrous.

He’s incapable of drawing human anatomy (everyone’s way too tall) and it kills anything the issue has going for it. Ennis introduces the Ninjettes this issue; they’re teenage hit girls so already he’s being somewhat derivative of Kick-Ass, which is sad. I don’t want to read derivative Ennis.

He spends a lot of time on them, maybe because Jennifer has so little going on this issue. He’s even cutting back on her first person narration and, with that reduction, Blood becomes more interesting to examine than to read. Maybe Ennis was contracted for an original property to Dynamite. I hope we get more Battlefields out of it.

The ending does come alive, a teensy bit, with the pervert, Nazi-looking neighbor. Had Ennis kept Blood in suburbia, it might have worked better because his revenge plot is dreadfully uninspired.

Jennifer Blood 3 (May 2011)

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If I wanted to give Marcos Marz the benefit of the doubt, I’d say his style is meant to resemble those shampoo advertisements in hair saloons. The eighties looking ones with the sparsely illustrated woman in sunglasses.

But I don’t think he’s going for that effect. I think he’s really just a bad artist and Dynamite lower the page rate even more on Jennifer Blood.

It’s hard to talk about the issue once Marz takes over. Batista’s not a good artist, but he’s not as astoundingly bad as Marz.

The switch coincides with Ennis’s interest waning. He’s reusing old Punisher MAX set pieces, the plot’s getting predictable and the big reveal is sounding a little weak.

If this comic weren’t from Garth Ennis, there’d be no reason to read it. But as an Ennis comic, it’s more just a peculiarity than anything.

I’m not even invested enough to be disappointed.

Jennifer Blood 2 (March 2011)

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Ennis is still being a little coy about Jennifer Blood’s backstory–she’s not really a vigilante, she’s out for revenge against her crime lord uncles. She’s killing one an issue, which means things either need to complicate soon or it’s going to get boring.

It seems, from this issue, the complication might come from Jennifer’s new neighbors. The husband’s going to be an alpha male psychopath or something. The issue’s worst moment is when Ennis expects the reader to believe Jennifer’s husband would actually ask the Nazi-looking dude if he’s a bird-watcher.

I was expecting Jennifer Blood to get repetitive, but not on the second issue.

Ennis also runs into some more troubles with the diary-based first person narration. Is he really expecting the reader to believe Jennifer goes through it to remember to do items?

And Batista’s art seems to be getting worse. The issue’s art problems are immediately obvious.

Jennifer Blood 1 (February 2011)

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Is Garth Ennis trying to make some Hollywood money? Jennifer Blood seems perfect for a movie or, better yet, an FX series. A suburban super-mom is secretly The Punisher. “Weeds” with guns instead of pot.

Ennis has written strong female characters in the past–sometimes exaggerating them to ludicrous extremes–but I think Blood is his first modern female protagonist. He had at least one in Battlefields. He goes out of his way to make Jennifer very normal, but it ends up getting him into trouble.

He does first person through her diary and doesn’t go far enough. The issue ends with her husband getting randy in the middle of the night and Ennis doesn’t give any insight into her boredom. Or maybe Adriano Batista’s art just fails.

Batista’s not ready for prime time in general.

The comic’s interesting, but only because it’s Ennis. On its own, it’s not.

Chronicles of Wormwood: The Last Battle 6 (August 2011)

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If this series had end credits, “With a Little Help from My Friends” would play over them. Ennis should call the next series The Wonder Years.

And there should be a third series, because for all my cynicism, Ennis does the impossible and leaves this Wormwood with more potential than he did the first series.

To get the trick done, of course, Ennis does have to show his cards. Turns out he’s been playing them extremely close to the chest. The cliffhanger resolution and the big reveal in this issue are deftly done. They even open up recollections of the previous series because it works on the character development level (retroactively).

Even if Jimenez technically brings the series down, Ennis is still at the top of his game with Wormwood. He’s able to change the series’s tone, its pacing and still it succeeds.

Chronicles of Wormwood just warms the heart.

Chronicles of Wormwood: The Last Battle 5 (October 2010)

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Ennis is a cruel dude.

He becomes up with one of the better cliffhangers I can think of in the comic book medium, just because it plays with the reader’s hopes for the characters and his or her affection for them, but it doesn’t do anything dangerous so to speak.

Great cliffhanger (shame Jimenez isn’t up to par with it).

Otherwise, the comic is nearly sweet. It opens with Wormwood and his girlfriend having a heartfelt, then funny conversation. They’re hoping they can keep up the humor once they’ve got the baby. It’s touching, so Ennis later goes the other route with Pope Jacko explaining his take on humanity. It’s utterly hilarious.

The plotting of the issue is simply masterful. The reader knows something the characters do not and Ennis has a lot of fun delaying and distracting revelation.

I have no idea how he’ll finish up in one issue.

Chronicles of Wormwood: The Last Battle 4 (June 2010)

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Ennis is definitely building to the conclusion. He’s put a character in danger, he’s raised the stakes with Wormwood… he’s even giving Jay a lot to do.

At this point, none of it feels rushed. In fact, the issue is kind of long in the tooth with Pope Jacko’s insights into being damned. It’s a fine enough scene and Ennis comes up with some great details, but it’s pointless. Jimenez doesn’t bring any funny business to it and so it’s plodding exposition.

Where the issue succeeds is in Wormwood and Jay’s scenes. Ennis gets to be playful with the rules–Wormwood can’t help but tempt, Jay makes everyone tell the truth–and it brings humor to an otherwise downbeat issue.

Jimenez also fails with the talking heads. It’s like he can do expressions, then overdoes the rest. It’s most striking when Wormwood’s pleading his case to his girlfriend.

Still, it’s excellent.

Chronicles of Wormwood: The Last Battle 3 (February 2010)

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What the heck is Ennis doing? He’s half done with Last Battle and he’s maybe a quarter done with the story he’s trying. Unless he ends the universe. If he ends the universe I’m going to be very, very angry.

Worries aside, it’s another strong issue. It’s mostly Wormwood dealing with Jimmy outing himself in front of the girlfriend, in a very, very funny scene.

But all the impending fatherhood business–and here’s where Ennis is genius–raises the issue of whether Ennis himself is expecting. It doesn’t matter if he is or not, the issue raises the question of whether he should write about it or not. It loops in on itself beautifully.

As for Jimenez, who I usually complain about first… well, I could complain about him again but I won’t. I’ll just say he hasn’t improved.

It’s great writing, but I can’t imagine how Ennis’ll finish neatly.

Chronicles of Wormwood: The Last Battle 2 (October 2009)

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Jimenez’s lack of humor hurts this issue too. Ennis brings back a very funny character and Jimenez can’t balance the humor and the horror. I mean, Ennis brings the character back from Hell so it’s got to be a little disturbing, but to lose the humor is a mistake.

Otherwise, the issue sails by. Wormwood is having father-to-be issues, which Ennis handles with equal parts comedy and drama. He really brings humanity to the Antichrist. Then Wormwood has a rough talk with his girlfriend, another place Jimenez fails. He doesn’t make her distinct at all.

The only problem with the issue is the aforementioned character returning. Maybe it’s just the weak art on the conclusion, but Ennis takes a lot of time on it and there’s just no payoff.

Still, it’s hard not to trust his narrative sensibilities… and the series’s event remain entirely unpredictable; Ennis’s consistently fresh.

Chronicles of Wormwood: The Last Battle 1 (September 2009)

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Oscar Jimenez is not the right artist for Chronicles of Wormwood. He’s doing a Jacen Burrows (the original series’s artist) impression and it just doesn’t work. He doesn’t get the humor. He gets the scary, gross-out stuff, but not the humor.

And there’s a lot of humor. Oh, there’s drama–lots of drama. Jesus is getting better, Danny’s going to have a baby, he and Jimmy are fighting since Danny’s moved his girlfriend in… but there’s a lot of humor.

I mean, Jimmy is a foul-mouthed, horny rabbit, how can there not be humor?

Instead of dropping the cast in an entirely new situation, Garth Ennis is checking in with them some indeterminate time after the previous issue (a one-shot) and bringing the reader up to date. It’s impossible, with this issue, to predict where exactly he’s going with the comic.

Even with Jimenez, the magic’s back.

Chronicles of Wormwood: The Last Enemy (November 2007)

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I can’t figure out what they were thinking with The Last Enemy. It’s an epilogue to the series, basically resetting Danny’s personal life and making room for a new villain. No telling if the new villain will be as hilarious as Pope Jacko though.

The most striking thing about it is Rob Steen. He does this terrible Jacen Burrows impression. I can’t believe they’d go from Burrows to Steen. Steen draws everyone short. I guess he probably draws Jimmy (the rabbit) all right.

Ennis is also sort of phoning it in. There’s not a lot of blasphemy here, but there are a ton of okay but obvious jokes. While it’s cool to have Jesus Christ and Jimmy debating the end of John Carpenter’s The Thing, it’s not clear if it’s the J.C. thing or the Carpenter thing or it just being a great movie.

Enemy’s harmless but should be excellent.

Chronicles of Wormwood 6 (July 2007)

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Ennis winds things up relatively quietly. There’s no return of the various supporting cast members—Joan of Arc doesn’t get a cameo, neither does Danny’s ex-girlfriend—instead, it’s just God, the Devil, the Anti-Christ and Jesus. Oh, and the talking bunny rabbit.

So it’s an intimate affair, lots of dialogue, a little sleight of hand. The problem with the issue—the first half, anyway—is the color scheme. It takes place in Hell, or at least a plain in limbo, and at night. It’s hard to make much out. Burrows’s art does come through, even the part when the reader needs to pay very close attention to something in the background, but it’s a chore.

Otherwise, it’s an excellent comic book. Ennis’s epilogue is full of humor, the kind kicked the series off with; it’s impossible not to enjoy.

Ennis ends on a quietly profound comment about friendship.