Tag Archives: Garth Ennis

Chronicles of Wormwood 5 (June 2007)

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And here’s where Vertigo could have made more sensational news than in its entire history… Ennis’s God is a compulsive masturbator. I’d forgotten.

Burrows really captures the full page reveal beautifully, as well as Jimmy’s reaction to it.

There’s a bunch of great scenes this issue (as usual). Whether it’s Danny beating Judas to death or running into his ex-girlfriend, Ennis is on the top of his game. The ex-girlfriend scene is touching and sensitive and good writing. The Judas scene is a little different. Ennis sets Judas up as an unrepentant jerk (which sort of sells Wormwood a little to Christians, doesn’t it?) and his beat-down is glorious. Ennis learned how to make visceral violence rewarding on Preacher and just utilizes that skill again here.

Jimmy gets a lot of great lines in; he could support his own series.

As the penultimate issue, it works great.

Chronicles of Wormwood 4 (June 2007)

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Ennis is clearly gearing things up here for the finish, which is appropriate, I suppose, as he is in the second half of the series.

The beginning is more of the boys in Hell on their road trip (Jay eventually gets sick) while Satan and Pope Jacko hang out and try to figure out how to get armageddon started. There’s a lot of expository dialogue here from Satan about the history of Christianity. Ennis pulls it off, but he’s basically just on a soap box. It works… it’s just obvious.

Then the boys get back to New York and Ennis introduces another character who figures into the whole apocalypse thing. It’s a side story, one with some really funny details and opportunities to deepen Jay’s character (very sublimely, I’ll add) and give Jimmy some good lines.

The hard cliffhanger exemplifies creating tension without action.

Ennis continues to do great work.

Chronicles of Wormwood 3 (April 2007)

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There’s a bunch of funny stuff this issue—the trip to Heaven has a great punchline—and Ennis gets in an unexpected Marvelman nod….

But for the first time, in his comic about the LAPD beating in half of Jesus’s head and the Anti-Christ being a pretty good guy all around, Ennis starts to get a little disturbing. His images of Hell, which Jacen Burrows handles without aggrandizing, are incredibly disturbing. Ennis knows how to turn the screws without a lot of effort.

Then the finale brings things a little more humorous—with Pope Jacko and Satan teaming up—but it’s not enough to recover the mood.

Even though it’s Avatar and Vertigo would never have the stones, Wormwood feels like a late eighties Vertigo book. It feels like something everyone involved is excited about and assuredly doing great work on.

Though Jay doesn’t get enough lines this issue.

Chronicles of Wormwood 2 (February 2007)

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Ennis gets downright playful with the way he uses narrative in this issue. It’s a relatively simple move, but it focuses the reader on the page for a determined amount of time, regardless of how fast he or she usually reads. It’s a nice little trick.

The issue opens with Danny bickering with his father—his father being Satan—juxtaposed with the Catholic Church’s latest problem. The Church has gone and made a “red-blooded Australian” Pope and Pope Jacko is a fantastic foil for the story. Of course, so far, he has nothing to do with Danny, he’s just over in Vatican City being realistic while the rest of the Church is being reprehensible.

Jimmy the rabbit finally gets page time this issue too. He’s central to the finish. He’s one of Ennis’s stranger characters; Garth Ennis making a cute, obnoxious bunny. Who knew he had it in him?

Chronicles of Wormwood 1 (January 2007)

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Stop me if you’ve heard this one… Jesus and the Anti-Christ are sitting in a bar and….

And there’s the pitch for Chronicles of Wormwood.

While Ennis does, on occasional, embrace his readers in terms of giving them something not just profound and good but also entertaining, Wormwood takes it to another level. It’s funny, it’s sad, it’s contemporary. It’s got some filthy jokes and it’s got a talking bunny rabbit. It’s Garth Ennis talking about pop culture geeks and pop culture production.

I’ve read Wormwood before, of course, but I don’t think last time I realized how he’s talking about cable television shows and he’s basically creating the perfect property for it too.

Who wouldn’t want “Cheers,” only with Jay and Danny instead of Norm and Cliff?

The first person narration is what sells the comic. Ennis paces out all the exposition perfectly.

It’s an amazing comic book.

War Is Hell: The First Flight Of The Phantom Eagle 5 (September 2008)

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Ennis brings back the humor for the finale, but it’s different now. The protagonist isn’t a buffoon anymore, so it changes how the humor can play.

Most of the story takes place on the ground and Chaykin’s able to handle it (he still screws up a flying sequence at the opening of the issue); it also gives Ennis a chance to get away from the airbase. The majority of the issue is actually talking heads, with Ennis again relying on the dialogue to convey the moment. The title’s relevance finales becomes clear in the scene to good effect.

It’s an excellent series, even with the Chaykin art, and one of Ennis’s more academic approaches to comic book writing. One can see how he uses each plot device and development to bring it to the conclusion. The use of humor, in particular, is worth a considered look. Ennis’s writing is fantastic.

War Is Hell: The First Flight Of The Phantom Eagle 4 (August 2008)

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Now, at this issue, Ennis has shed the humor, he’s shed the doofus protagonist, he’s even shed enough of the supporting cast one can discern their identities even with Chaykin’s art… War Is Hell is now just a World War I comic. As such, it’s just an intense, constant tragedy.

It makes the issue somewhat difficult to talk about; while things happen, recounting it would be listing the dead. Ennis is still relying a lot on dialogue; instead of giving a history lesson in narration, he’s using the dialogue to inform the protagonist—and the reader—of the events unfolding at the same time in the rest of Europe. For all the flying, the series has never left the airbase; it’s getting claustrophobic.

This issue also might be the first where I don’t have anything particularly nasty to say about Chaykin. He hasn’t gotten better, the book’s gotten more depressing.

War Is Hell: The First Flight Of The Phantom Eagle 3 (July 2008)

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I do so wish Chaykin took the time to make the characters look different. If it weren’t for the differences in hair color, I’d be constantly confused. Even with the hair color, it’s still sometimes a challenge to immediately identify the protagonist.

After introducing humor into the series last issue, Ennis changes it up again this issue. Here the protagonist starts to understand the war; Ennis does all this edification in dialogue. War Is Hell is a success more in how Ennis is able to turn the series into an emotional self-discovery piece than an action comic.

Chaykin, obviously, is no longer suited for either type of story, but he’s completely incapable of doing dogfights and only mildly incapable of doing introspective scenes. And Ennis does work with what Chaykin is capable of doing. There’s not a lot of sitting and moping, it’s all in dramatic scenes.

Excellent stuff.

War Is Hell: The First Flight Of The Phantom Eagle 2 (June 2008)

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It takes Ennis until the last two or three pages to finally set up War Is Hell. It’s a great use of five issues, because his reveal isn’t particularly extraordinary. it’s just funny.

This issue also features the first complicated dogfight and Chaykin fails miserably. The rest of his layouts are fine, good even. But the dogfight is miserable and probably not worth the time to discern what he’s trying to convey.

Ennis gives a lot of attention to the dialogue here—Ennis loves his British dialects, but he isn’t using them in War Is Hell. Instead, he’s attempting to convey a very natural dialogue. It takes a tad more careful reading, but it’s worth it for the effect.

He’s also playing with the idea of a traditional protagonist. The supporting characters are far stronger so far. While unbalanced, the emphasis feels organic.

The issue’s quite good, writing trumping art.

War Is Hell: The First Flight Of The Phantom Eagle 1 (May 2008)

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Here’s the thing about Chaykin… no matter how many misshapen heads he draws, he still knows how to compose a panel and a page. Doesn’t remember what to do with it once that task is done (or more likely care to take the time), but he can lay it out right.

So while he’s not the best fit for War Is Hell—I mean, it’d love to see the script done by an artist who cares—he still brings it off. It doesn’t hurt Ennis’s script for this issue is outstanding. He lets himself have a little fun, getting some humor into a bad situation, but eventually the awfulness of it comes through and it hits.

There’s only one other problem—a scene relying on the reader hearing what the characters are hearing. It’s a strange mistake for Ennis. Otherwise, everything else he does in the issue works out great.

Adventures in the Rifle Brigade 3 (December 2000)

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Ennis brings Rifle Brigade safely home for its delightful conclusion.

It’s a somewhat busier issue than usual, as it opens with the boys still in the SS prison. They get out quickly, sabotage some German laboratory and head off for their escape. Actually, most of the issue is action–they’re escaping in a stolen plane and elite German commandos (genetically engineered thugs) attack them.

Ennis is able to get in a constant stream of jokes–while the action’s going on, while the Germans are recovering from the attack. The only place he doesn’t do a lot of humor is at the end (the issue ends as the D-Day fleet is in transit). I wouldn’t say he gets respectable, but he does tone it down a little once the boys intersect with history.

What’s so striking is how smart the script has to be, even though the humor’s crude.

Brilliant.

Adventures in the Rifle Brigade 2 (November 2000)

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The lunacy continues. And maybe amplifies a little.

While the boys in the Rifle Brigade are being questioned by a busty SS woman, the regular army guy who caught them is bickering with the SS commander. Basically, Ennis just uses the structure to get in as many Nazi jokes as possible. There’s a beauty to his comic writing–especially the panel where, after the Rifle Brigade has inspired the entire prison to sing about the manly deficiencies of the Nazi Party leaders, a Brit in front of the firing squad gets off a bit of the chorus.

It’s somewhat hard to tell if the British are supposed to be foolish but stubbornly brave or just stubbornly brave. The only stupid Rifle Brigade member is the gay guy coming on to the captain again this issue.

Beautiful art from Ezquerra in what’s basically a talking heads issue.

Simply marvelous comedic work.

Adventures in the Rifle Brigade 1 (October 2000)

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Rifle Brigade might be Ennis at his funniest (this first series anyway). He mixes absurdly graphic violence with constant humor here. There’s nothing going on but his attempt to get a laugh out of situations. He even takes the time to set up jokes, like the gay soldier trying to get a dying kiss out of his captain. But it doesn’t stop there, since the captain’s now suspicious.

Ezquerra’s artwork is fantastic stuff. He can make just an illustration worth laughing over (The Piper, for example, brings a grin whatever panel he’s in) but he’s also able to do all the action Ennis requires of him.

The joke of it–British bravado amped up–is particularly hilarious because Ennis doesn’t make them smart. They’re dumb, vicious and hilarious. Of course, having the Nazis as bad guys means being vicious isn’t going to make them unsympathetic.

It’s an utterly hilarious comic.

Battlefields 9 (August 2010)

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Could you be more depressing Garth Ennis? I mean, it’s really not depressing, not in the futility way the first Battlefields embraced… but it’s the first issue of this series to get me to tear up.

So it’s really effective.

It’s also the perfect example of why Ennis shouldn’t have done any sequels in this second Battlefields series. This arc hasn’t been anything but a postscript to Night Witches.

Really awful computer colors from Aviña–I’m assuming he was instructed to add all the shadows so whoever had that idea is a bit of a jerk. The series is rather unpleasant to look at during the talking heads scenes. The battle scenes are fine (I notice Aviña doesn’t add out of place shadows there).

It’s a good issue, but suggests maybe Battlefields doesn’t need to continue. Ennis has the ability to tell these stories, but the passion is absent here.