Tag Archives: John Arcudi

The Thing from Another World: Climate of Fear 4 (December 1992)

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Here’s one thing about comic book sequels to movies. Look, I know you can do things in a comic book you can’t do in a movie, but respect the level of reality in the source. You shouldn’t all of a sudden have a giant monster just because Somerville can draw it badly.

In other words, Climate of Fear kind of limps to its finish. Arcudi gets in a good final moment, something not as good as the Thing movie, but a tonal homage.

And most of the issue isn’t bad. Arcudi’s pacing is great. He takes his time establishing and following through. He just can’t get away with a giant monster.

Instead of a sequel to The Thing, it becomes an awful fifties radiation monster movie with bad special effects.

There is more of that sparse third person narration. Arcudi uses it sparingly and well.

I nearly recommend this comic.

The Thing from Another World: Climate of Fear 3 (November 1992)

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Arcudi gets to the cliffhanger I imagine readers had been waiting for since the end of the movie. I won’t spoil—which is not to recommend the series, I really can’t with Somerville’s artwork. He ruins the cliffhanger. It looks like something out of a Saturday morning cartoon, not a horror comic.

But Arcudi tries some different things this issue—he’s got third person narration, location tags, and some close third person examining the female doctor. It’s not exactly insightful—she’s got the hots for MacReady (there’s a hilarious line about her not knowing MacReady’s first name—it wasn’t in the movie either). But Arcudi’s trying something with the comic, he’s being ambitious with a licensed property. Doesn’t happen often.

As the series goes, I’m less excited to see how the cliffhanger resolves (since it was inevitable) than to see how Arcudi develops the series in terms of narrative devices.

The Thing from Another World: Climate of Fear 2 (September 1992)

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It’s shocking how much better Climate of Fear reads when it’s not about MacReady and Childs (from the movie).

Arcudi continues—for the majority of the issue—his version of The Thing, only in a warm climate with a female scientist as the protagonist. It’s mostly a talking heads book, with the tensions rising among the people as they get more and more scared.

Somerville is still a bad artist, so the book must succeed because of Arcudi’s scripting. He twists the tension tighter and tighter and the explosion, cinematic and bloody, works great.

Even his immediate follow-up is good. But then MacReady comes back into it. Or, actually, doesn’t, because Somerville doesn’t know how to establish the absence of someone in his composition.

Once the confusing moments are aside, the issue has a big chase and then has a big cliffhanger.

Unfortunately, Somerville’s art ruins the cliffhanger’s effectiveness.

The Thing from Another World: Climate of Fear 1 (July 1992)

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It didn’t occur to me until I read the letters page… but here you’ve got a comic book with grotesque graphic violence and still the %@!!$ for curse words. Kind of funny.

Anyway, Arcudi doesn’t do bad with a Thing series. He moves the action to some remote Argentinean peninsula and provides a whole new cast of morons who ignore MacReady (Kurt Russell from the movie) and his warnings.

Politely speaking, it’s an unlikely sequel… but not one without its merits.

Arcudi gets how to pace the thriller aspect and the action aspect. His MacReady is a joker card, able to screw up the predictable behavior.

Still, penciller Jim Somerville and inker Brian Garvey bring a new level of incompetence to how to convey a visual thriller. These guys are silly when they should be serious and cartoonish when they should be frightening.

It’s pointless licensed Dark Horse comics.

Totally harmless.

Dark Horse Presents 149 (December 1999)

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Who is Isaac Buckminster Owens and why didn’t he work more? He opens the issue with this future wasteland story and this female soldier hunting for a tank. The plotting isn’t great—he reveals her goal at page five or six—but his artwork is utterly fantastic. He reminds a little of Cameron Stewart, with some Paul Pope thrown in. He’s just great.

Still, even though writing isn’t Owens’s strength, he’s still a lot better than Amara’s script on The Nevermen. This issue introduces more characters, more unspoken backstories and more nonsense. Davis’s artwork makes me wish Dark Horse had just printed it without the word balloons (it probably would have made more sense). Just some gorgeous art.

Finally, Ragnok ends. Arcudi’s scripting doesn’t get any better and Sook has a full Mignola panel here. I guess the ending is sort of all right. It’s more lame than anything else.

Dark Horse Presents 148 (November 1999)

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Something about this issue is just very indistinct.

It opens with Amara and Davis’s The Nevermen. It’s got some fabulous art—Davis is illustrating all these different pulpy heroes and villains with some sci-fi elements. It fabulous looking. The writing is awful. Amara’s plotting is confusing and his dialogue is wooden. Art’s great though.

Then there’s another Xena story, maybe the silliest license I can think of. Wagner manages a decent job on the script—except for the TV stuff, it feels like Roman history for a bit. Deodato does great—except on the TV characters, who he carefully draws to look like the actors. It’s a pointless story.

Arcudi and Sook’s Ragnok closes the issue. Arcudi’s writing is still confusing. It’s not clear if it’s supposed to be “real world” and just feature weirdos, because the fantastic elements aren’t here this installment. And, unfortunately, Sook’s still aping Mignola.

Dark Horse Presents 147 (October 1999)

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I wanted to like Ragnok—not because Arcudi’s writing, but because Sook’s on the art. But it’s dark and indistinct. Lots and lots of black—very Mignola-lite. If Arcudi maybe had an interesting script, it would work. Unfortunately, the script seems to be going for something eccentric; Sook’s art doesn’t fit it. Maybe it’ll get better….

The last Ghost installment is a waste of time. Luke’s writing has gotten steadily worse as the installments went on (this time, when he tries to talk about sexism, it’s painful). Worse, Baker and Kolle’s art suffers from the script. There’s this waste of a full page panel. Still, it has a funny conclusion.

And Aliens vs. Predator finishes awful. Thompson and O’Connell’s weak art certainly doesn’t help it, but the fault is the script. Edginton goes a different route than expected—he ignores the heavy continuity and just writes a dumb story.

Dark Horse Presents 146 (September 1999)

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I was really expecting more from Edginton here. His Aliens vs. Predator starts out as a rip of Alien—bickering crew, uncharted planet—only adding in aliens once the people land (they don’t have spacesuits either). But then it turns out to be a poorly conceived “thirty years in the future” sequel to the first Aliens vs. Predator series. Doesn’t help Thompson and O’Connell’s art is weak. Though I guess the spaceship looks all right.

Shabrken continues with enthusiasm from artists Henry and Lieber (though the scale of the events gets out of control). It’s not terrible—Hartley’s writing is solidly mediocre—it’s just pointless.

Arcudi scripts the Glack strip for Blickenstaff. Considering it’s two lines of dialogue, not sure why it needed a separate writer.

Then Ghost continues. Baker and Kolle’s art is crisp, but Luke is trying to write her as a pulp hero. It doesn’t work out.

Dark Horse Presents Annual 1997 (February 1998)

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For a Presents annual (or oversized special), this one has a lot of solid work.

Pearson’s Body Bags is a fun diversion. The art’s great and the story moves. It gets a little visually confusing, but it’s good.

And Verheiden (with Marrinan) finally produces a decent installment of The American. It’s a thoughtful story, very well written.

Arcudi and Musgrove’s The Oven Traveler is dumb. It’s a one page story dragged to four.

Aliens (from Smith and Morrow) is atrocious. It’s Aliens meets Westworld. If it weren’t terrible, it’d be an interesting genre mix—plus, Morrow can’t draw the aliens. They look awkward and goofy, not at all frightening.

Jillette and French’s Rheumy Peepers and Chunky Highlights is overwritten but mildly diverting….

Stephens and Allred’s The Stiff is decent, if too silly.

Then there’s a decent Pope finish. It’s a talking heads story, which seems like a waste of Pope.

Dark Horse Presents 123 (July 1997)

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Imago‘s finish opens the issue. Arcudi might have needed more time–this installment just gives up, admitting the concept was more interesting than the execution. O’Connell’s art is okay. His faces aren’t distinct enough, but it’s fine for a short story.

Nixey continues the issue’s lackluster vibe with Trout‘s conclusion. In it, Trout (the character) gets his big moment. Except Nixey hadn’t been building toward it except in this installment, so it sort of misfires. Nixey was best when he brought the questing aspect to the story. Without it, like here–an all-action installment–Trout has some good artwork and design, but nothing compelling about it.

Jack Zero reverses the issue’s negative tide a little. It’s got a problematic end, but Zero Boy and Pander do come up with a fantastic resolution to Jack’s trip to the west. Better, they continue coming up with unexpected developments. It’s fine work.

Dark Horse Presents 122 (June 1997)

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I can’t believe I’m saying it but Snejbjerg’s art messes up this Lords of Misrule. He’s unable to draw a regular person. Instead, the person appears frightening, even though he’s not supposed to be frightening. It’s an okay story–but the art, though great in most respects, doesn’t work.

Nixey’s back on track with Trout, at least as far as the art is concerned. He sort of hurries through this installment, which takes a lot of the charm out of it. I expected him to have a big world for Trout; instead, it’s very constricted.

Jack Zero has another good installment from Zero Boy and Pander–it’s very successful as a Western, a genre I’m not used to reading in comics. The ending is a little ominous though.

Arcudi and O’Connell’s Imago is a Batman and Robin analogue where Robin lets Batman die because he’s an overbearing pain. Mildly interesting.

Dark Horse Presents 115 (November 1996)

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Wow, what a downer.

Arcudi’s The Creep returns (with O’Connell on art this time). It’s a very depressing story about him hanging out with a prostitute. It’s utterly fantastic. It still shocks me Arcudi can be so subtly devastating.

Trypto has a happy installment though; the dog rescues his owner from a drug cartel. Again, Leialoha’s art doesn’t convey the story well. Mumy and Ferrer’s emphasis has changed… it’ll be interesting to see where they go now.

Rennie and Langridge’s Dr. Spin is a bunch of fun too—it’s an anti-superhero comic superhero comic. It’s a lot of fun, with Rennie getting in a lot of jabs at the industry in general. Langridge is a little more restrained than usual, but excellent.

Then there’s Lowlife. It’s Brubaker writing from a girl’s perspective about her unhappy romances and perpetuating them. Some hiccups in the perspective, but it’s an effective downer.

Dark Horse Presents 64 (July 1992)

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Seriously, they thought this issue was good enough?

The opening is a terrible bit of corporate synergy–a prologue to the Dr. Giggles movie from screenwriter Coto, who’s just as awful writing comics as he is writing movies. It’s a mean, gory eight pages of crap. Though Burrows’s art isn’t bad.

Then there’s a Boris the Bear, which is funny if you like Richardson making fun of Dark Horse. It’s weak, except for Smith’s artwork, which brings a certain amount of charm.

The Creep ends on a very depressing note. It’s one of the finest things Dark Horse Presents has published in the last twenty or so issues… just amazing work from Arcudi and Eaglesham.

The closing story is this writing workshop collaboration. Though Rubio’s art looks like a Disney movie, it’s all an obnoxious blind guy who’s mean to his dog. Definitely problematic, but it has a great finish.

Dark Horse Presents 63 (June 1992)

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Well, the Moebius story is pretty but I’m not sure it’s got much in the way of narrative. It’s a fine little diversion–I think it’s my first Moebius short story–but it’s got zero heft. No idea why they opened the issue with it.

The Creep gets near its finish with more great art and a rather big surprise in the narrative. Arcudi doesn’t just deserve credit for the concept, but the execution as well. While Eaglesham makes the series look perfect, Arcudi really does do excellent work here. It’s not just well-written in scene, he really does come up with some great plot developments.

Wheeler and Hoffman’s story about a boy being emotionally abused by his mother and grandmother brings the issue to a depressing close. Wheeler’s writing–specifically the boy talking to himself throughout–is somewhat problematic. Hoffman’s artwork is fantastic. The story is quietly devastating.