Tag Archives: Paul Pope

Dark Horse Presents Annual 1997 (February 1998)

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For a Presents annual (or oversized special), this one has a lot of solid work.

Pearson’s Body Bags is a fun diversion. The art’s great and the story moves. It gets a little visually confusing, but it’s good.

And Verheiden (with Marrinan) finally produces a decent installment of The American. It’s a thoughtful story, very well written.

Arcudi and Musgrove’s The Oven Traveler is dumb. It’s a one page story dragged to four.

Aliens (from Smith and Morrow) is atrocious. It’s Aliens meets Westworld. If it weren’t terrible, it’d be an interesting genre mix—plus, Morrow can’t draw the aliens. They look awkward and goofy, not at all frightening.

Jillette and French’s Rheumy Peepers and Chunky Highlights is overwritten but mildly diverting….

Stephens and Allred’s The Stiff is decent, if too silly.

Then there’s a decent Pope finish. It’s a talking heads story, which seems like a waste of Pope.

Dark Horse Presents 112 (August 1996)

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One Trick Rip-Off finishes here, the first story in the issue too. It’s pretty clear Pope was thinking, especially here—it has a multi-page wordless sequence for dramatic effect—of a single sitting read, not a one-year one. Some very nice art; some weak sentiment. The finish might read better as a single piece.

Actually, it’s an issue of finale installments—French has Ninth Gland’s strange close next and it’s… creepy and disturbing but not at all horrifying. In fact, if one were to synopsize the series, it would sound strange but not scary.

And then there’s Egg. Lovece writes this installment from the perspective of the egg creature. It’s an alien of some sort. I think Lovece is trying to do something about the cycle of abuse (inferring the kid beat the ugly alien for misbehaving with a crowbar). Well-intentioned or not, the writing’s idiotic.

Dark Horse Presents 111 (July 1996)

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I was expecting The Ninth Gland to be creepier this issue, but I guess French has to save something for the finish. While it’s disturbing, it’s just disturbing imagery. The story itself is rather tame—though I imagine the payoff next issue will be something awful.

Speaking of awful… Egg, Lovece and Schenck after-school special about a father beating his son and the son bringing home a giant monster. This issue is from the father’s perspective and Lovece writes him even worse than he wrote the son. It’s interesting how, in both installments, the whole world is actually out to get the father and son.

Pope’s penultimate One Trick Rip-Off is gorgeous—lots of great panels this time, fantastic movement between them. It’s an action story; a great looking action story.

Too Much Coffee Man is incredibly bland this issue. Wheeler’s observations are straight out of “Dear Abby.”

Dark Horse Presents 110 (June 1996)

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The issue opens with Egg, which is a well-intentioned look at child abuse. The narrator’s father is beating him and the school officials aren’t doing anything to help, even though some are well-intentioned. Lovece’s writing is better in dialogue. Dealing with the narrator’s Stockholm Syndrome, he fails. Also, introducing a giant creature into the situation seems a little cheap. Schenck’s art is fine.

Pope’s One Trick is an action installment. He seems to be ramping up for the conclusion. The art’s great but it’s gone on too long, especially if Pope’s going to load up the ending with action versus story.

The Ninth Gland is getting even freakier—one of the girls is now hallucinating some very disturbing things. Let’s not forget these two girls are hanging around in a hospital basement with the janitor either….

Then Wheeler’s got a page of Coffee Man, who I didn’t miss.

Dark Horse Presents 109 (May 1996)

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I can’t believe I’m about to make this statement—I liked Milgrom’s story the best. It’s some charming little thing about a guy treating his roaches as pets (after all other attempts at pet owning in New York fail). Milgrom’s style is more comic strip than I’ve seen and it works. Even if the protagonist does look like Peter Parker with a receding hairline.

Pope’s One Trick opens the issue and I remembered all the characters in this installment. One of them was mentioned briefly in the first installment. One Trick doesn’t seem to be meant for a lengthy, interrupted read. Pope’s pacing suggests it should be read in a sitting (I know Dark Horse traded it eventually).

Devil Chef ends this issue… it’s a slightly less annoying read knowing Pollock won’t be back with it next time.

And French’s Ninth Gland? Still no real story, just incredibly, uncomfortably weird.

Dark Horse Presents 108 (April 1996)

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Ninth Gland is fairly gross this issue, though French still hasn’t done anything to tell the reader what the story’s about. There’s something growing in the alien horse and the two girls who brought it to the hospital maintenance man will be affected somehow. It’s creepy.

Pollock’s Devil Chef installment is somewhat less annoying than usual for most of the pages, then it has a moronic ending. The concept—the FDA approving food with a parasite in it to force consumers to eat only that foodstuff—is interesting, actually. Too bad Pollock’s writing is awful.

Then Pope’s got problems with One Trick. It’s impossible to keep his characters straight here (I swear he’s changed one character’s hair color from blond to brown). Also, it feels a little padded. Nice last page though.

DeMos and Gillis have an anti-suicide story. Gillis’s art is fine. DeMos wrote two lines of dialogue.

Dark Horse Presents 107 (March 1996)

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I’ll start with the worst—Devil Chef. Pollock threatens a second installment. He can draw, this story shows, he just choses not to. It’s an unfunny strip with a lot of details and zero charm.

On the other hand, Purcell and Mignola’s Rusty Razorciam is quite a bit of fun. Mignola’s not a good fit for sci-fi (it’s hard to tell what he’s trying to convey, action-wise, at times), but Purcell’s got an amusing set of characters. The protagonist narrates an incomplete adventure. It’s really rather nice, even with the art problems.

French’s Ninth Gland is weird and ominous. Not much happens this issue (the emphasis is on making the reader uncomfortable), but French’s art is fine; the story works.

Pope’s at a bridging point in One Trick. It’s a Paul Pope talking heads story, actually. It’s a good installment, very cinematically paced.

Geary does another inconsequential page.

Strange Science Fantasy 6 (December 2010)

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How unfortunate.

Morse finishes up here (and has the series’s first dialogue no less) and it’s a disastrous wrap-up. For whatever reason, he felt the need to bring everything together for the final issue.

It opens as a crossover Indiana Jones and The Lost World, but only for a few pages. It soon turns in to some strange mix of Joe Versus the Volcano and Kingdom of the Crystal Skull. There are aliens, there’s deception, it’s very confused. Morse has a lot of action going on, then he brings it back (out of the dinosaur and alien infested jungle) to civilization.

Where he has the big reveal of the issue and of the series.

Both fail miserably.

Morse’s had a lot of trouble keeping Strange Science Fantasy engaging and here, it’s like he just gives up.

Pope surrenders too, turning in an alternate cover instead of a conceptual retelling.

Strange Science Fantasy 5 (November 2010)

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Morse unfortunately does not arrest Strange Science Fantasy’s decline this issue. In fact, the previous issue’s problems just compound here.

Morse has a hero again—this time it’s a Mr. Fantastic-type; an accident of science turns a boxer into an elastic man. He uses his power to beat up those who wronged him, then he unknowingly saves someone but still ends up hounded by the law.

Lots of full page panels here, once again they do not work for Morse’s storytelling. But what’s really wrong this issue is the lack of thought. Morse has a small event and he… no pun intended… stretches it out.

He’s got characters, but no character development. Without dialogue, it might not even be possible.

The visuals are okay, nothing exciting. Doing a Plastic Man riff is not the best use of the title.

Even Pope’s static pin-up shows complete lack of interest.

Strange Science Fantasy 4 (October 2010)

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So it’s a war comic, mixed with an alien comic. All done very fifties… should be fine.

But it’s not.

Morse changes up his format here. Instead of the three panels a page, he includes multiple single panel pages (with the same amount of text as if he was doing the normal format). They slow the pace.

Also different is his use of protagonist. I didn’t even notice he added characters the previous issue because it was all so seamless. Here he’s got a hero (a sort of Captain America guy, without the outfit) fighting the alien invaders. The guy disappears for a while though. Morse opens with him then drops him for the alien invasion. It makes the issue a disjointed read to say the least.

Even the relatively interesting reveal at the end is ineffective.

Good thing Morse didn’t open with this one.

Even Pope’s page is unenthusiastic.

Strange Science Fantasy 3 (September 2010)

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This issue features Morse’s most concise, yet most ambitious (just because he’s sticking to a formula) work on the series so far.

I get the concept.

I’m just not sure how successful it all works out.

Morse does a film-noir set in Hollywood, with very literal looking characters (the projectionist has a projector for a head, the script girl has a typewriter for a head, the location scout has a globe for a head). Morse draws it all rather well for a foreboding noir and it looks absolutely wonderful (Pope does a poster for the story).

But Morse uses a lot of film jargon in the script, usually as the punchline of a bit of exposition. It seems forced and a little silly—like a Roger Rabbit gag on steroids.

It’s a beautiful issue and it might be exactly what Morse intended….

So maybe it can’t work any better.

Strange Science Fantasy 2 (August 2010)

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Returning to Strange Science Fantasy raises a question about expectation. The first issue ends with a “to be continued.” How does a story without characters get one interested enough to come back? I didn’t really see what Morse could do with that story, certainly not for five more issues.

Well, he doesn’t continue it (this issue’s story does not have a “to be continued”). Instead, he starts with a cross between Japanese samurai movies and giant monster movies. Then he introduces a mythology about intergalactic stone beings. About halfway through the story, it’s progressed to the point I had to force myself to remember to started as this tonal fifties and sixties thing, then Morse makes his own way.

The storytelling is grandiose; relating to the characters, even if they had dialogue, would be impossible. Morse does a fine job in those constraints.

Lovely one page retelling from Pope too.

Strange Science Fantasy 1 (July 2010)

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Morse takes a peculiar approach here. I imagine he chose it to lessen the illustrating load. He has three panels a page, no dialogue, all very overdone exposition. He’s mimicking the tone of a sensational movie poster or comic book cover.

And it works.

There’s not a single character in the comic, yet it’s totally engaging. The story is set in the near future where some kind of car racing celebrity becomes the new messiah. Oh, he shines a light out of his face, but he’s basically just a race car driver.

Morse mixes visual elements from all sorts of fifties and sixties pop culture media. The racing movie, the sci-fi movie; but he also embraces the modernity (particularly when showcasing “normal” people).

It’s a successful amalgamation of popular culture, put to a familiar plot structure. Interestingly, he doesn’t bother with a cliffhanger.

Pope contributes a nice final page.

Dark Horse Presents 106 (February 1996)

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Okay, so Wray did have something to do with “Ren & Stimpy.” Otherwise, it’d be a little too coincidental. He does the art on Big Blown Baby (Fleming scripts). Great art, very detailed, very fluid. Too bad Fleming’s script is just a mediocre absurdist comedy thing. It’s amazing how many of these poorly written, obscenity-laden strips Dark Horse felt the need to publish.

Very nice One Trick installment, with Pope stranding protagonist Tubby in the middle of nowhere. The story’s a neo-noir, maybe the most inventive ever. Pope paces the installment slowly, more cinematically than the rest of it. I sometimes forget how good Pope is with narrative structure. He really works hard at it.

Then it’s Ed Brubaker writing a Godzilla. More, it’s Brubaker writing a comedic Godzilla strip. Cooper’s art is fun, the story’s inventive. It’s amazing how much better it is than Baby. See, writing helps.