Imago‘s finish opens the issue. Arcudi might have needed more time–this installment just gives up, admitting the concept was more interesting than the execution. O’Connell’s art is okay. His faces aren’t distinct enough, but it’s fine for a short story.
Nixey continues the issue’s lackluster vibe with Trout‘s conclusion. In it, Trout (the character) gets his big moment. Except Nixey hadn’t been building toward it except in this installment, so it sort of misfires. Nixey was best when he brought the questing aspect to the story. Without it, like here–an all-action installment–Trout has some good artwork and design, but nothing compelling about it.
Jack Zero reverses the issue’s negative tide a little. It’s got a problematic end, but Zero Boy and Pander do come up with a fantastic resolution to Jack’s trip to the west. Better, they continue coming up with unexpected developments. It’s fine work.
Imago, Part Two; story by John Arcudi; art by Brian O’Connell; lettering by Sean Konot. Trout, Nicky Nicky Nine Doors, Part Five; story and art by Troy Nixey. Jack Zero, Part Three; story by Arnold Pander and Zero Boy; art by Pander; lettered by John Costanza. Edited by Bob Schreck and Jamie S. Rich.