The Sixth Gun 13 (July 2011)

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The issue ends with a very peculiar turn of events. So much so the issue feels incomplete, like Bunn forgot to resolve something. He changes up Sixth Gun’s status quo in the second issue of an arc… it just feels funny.

The issue’s pacing is also funny. It’s an all-action issue (but none of those awesome Hurtt double page action spreads), with the protagonists literally putting the brakes on everything at the finish.

The great big mummy (he’s actually not so much big as super tall) proves an interesting foil for the issue, even though he doesn’t have any real dialogue. It’s a strange presence in the already strange situation of zombie cowboys after the protagonist.

Bunn’s got the tone right, Hurtt’s got the art right, but something’s missing. The cliffhanger is too quiet, too soft… the issue really needs some bite.

It’s technically excellent… but, again, something’s missing.

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