Locke & Key: Head Games 3 (March 2009)

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With this issue, Head Games finally feels like Locke & Key again. The kids are doing something they probably shouldn’t, while talking about how they’re coping with their tragedies. And Mom isn’t paying enough attention to it. Hill could probably do an entire series around Nina’s days.

The thing they shouldn’t be doing this issue is unlocking their heads (get it, Head Games) with one of the keys. They’re able to extract memories and insert knowledge. It’s a disturbing visual–the opened head–and Rodriguez does a great job of making it infinitely uncomfortable without making it gross.

The idea is one of Hill’s best for the series so far, as one can see the advantages. Bad memories can go away, knowledge can be immediately acquired.

The other reason the issue feels familiar again is because Tyler’s a moron.

If he had an iota of sense, Hill wouldn’t have a comic.

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