I wanted Godzilla: Cataclysm to be good. Not before I started reading it, but as I read the first few pages where writer Cullen Bunn sets it all up. It’s got an intriguing ground situation–after the monster war, humans have to make do in their wrecked world. So it’s post-apocalyptic but not futuristic.
And there’s no attempt at explaining the monsters.
Dave Wachter’s monster art is decent too. Giant monsters fighting, lots of detail in the panels. It’s good stuff.
Then the issue gets going and it gets worse and worse as it goes along. Like Bunn not establishing characters; characters need to be interesting even if giant bugs don’t attack them. The bugs would’ve been an adequate menace for the issue, but Bunn can’t help upping it.
Only Wachter doesn’t want to up his game–instead of detail, he does huge sound lettering as backgrounds.
Writer, Cullen Bunn; artist, Dave Wachter; letterer, Chris Mowry; editor, Bobby Curnow; publisher, IDW Publishing.